single :
the club performs slightly more than one turn. No need to use your wrist,
the club will naturally rotate thanks to the arm movement.
half turn
: quite difficult to achieve, the club tends to turn too much, just keep
that in mind.
tomahawk (single)
: the preparation is similar to the javelin throw. The club should be
raised above your shoulder and thrown gently not to let it turn too much.
Your partner must be able to catch low clubs arriving in an horizontal
position.
tomahawk (double) :
same preparation. But this time you have to make it turn a little using
your wrist so that the club makes one and a half turn in the air. The most
important thing is to aim the club quite high in the air in order to give
some more time for it to turn.
flat
: easy if the arm is kept horizontal. Do not throw the flat too early
since it will arrive quicker on your partner.
javelin :
the only difficulty is to get used to quickly prepare the throw by raising
the club on top of your shoulder.
The throw by itself is not that tricky. Good training for tomahawks.
fish :
try to catch the club with the palm upward, it should then be easier to
throw a fish correctly. Your juggling partner will also certainly catch
the club this way.
The
timing : When to throw clubs
Some precisions about the drawing
representation you can find below :
top line : first juggler
bottom line : .... second juggler!!
R, L respectively for Right and Left hand
This representation is called a causal diagram. The
arrow represents the movement of the problem while juggling.
Which problem? Juggling is always having more objects than
hands. This is the problem, and the obvious solution is to
constantly throw one object to free hands.
The following diagrams should be
read this way :
Problem!!
: a club is coming down toward the right hand (left arrow)
Only way to solve : free the right hand (right arrow)
This time, nothing to worry about. Just do
nothing!!!
The right hand just keeps its club (possibly making a club
swing just for fun)
This is the 4-4-2 in siteswap notation.
The left hand throws a double, it is then a right hand
double... and to keep everything going, the third club must
change hand (no air time).
This is the explanation of the back arrow : passing the club
from one hand to the other with no air time.
If you want to write your diagrams, do not forget
this rule :
One hand must always have a coming as well as and a going arrow.
Four
count
As you can imagine, one every four club is
thrown to your partner.
This is often the first passing timing learned.
4 count passing
Late
double
The juggler at the top doesn't change
anything in his timing (compared with 4 count) except that a double
is thrown.
The double is thrown higher, makes 2 turns in the air and thus
spends twice as much time up in the air. Notice that the double is
thrown in diagonal.
The other juggler will have to wait for this club to come down.
The usual problem is the timing! The double must be high enough
to stay 2 beats in the air. So don't over spin the double, if it the
height is correct, it will leave more time for the extra-turn.
late double
Early
double
This time the juggler (top) decides to throw
his double one beat earlier (left hand). He will then have to wait
one beat, whereas his partner will catch the double at the exact
time he would have caught the normal 4 count single (if the double
spends enough time up in the air!).
early double
4 - 4 -
1
The juggler at the top is struggling a lot with its clubs, his
partner should just wait and see!!
The club that goes directly from one hand to the other must not be
thrown in the air, it would be too long.